SENIOR PROGRAMMER (VIDEOGAMES)
Company: DISBELIEF
Location: Chicago
Posted on: September 5, 2024
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Job Description:
Job Title: Senior Programmer
Type: Full time
Who We Are: Disbelief is a game development studio focusing on
contracting and consulting services. We've worked with both AAA and
independent studios to help their projects ship. Notable projects
we've worked on include Tiny Tina's Wonderlands, Minecraft,
Borderlands 3, Gears Tactics, Gears 5, and Pacific Drive.
At Disbelief we value work-life balance, and want to create an
alternative to the crunch-culture prevalent in game development. We
also believe strongly in investing in our talent and our team.
Disbelief is a place to puzzle out the solutions to cutting-edge
problems in graphics and engine programming, but also a place where
people can grow their careers and skill sets as valued members of a
stable and close knit team.
Description: Currently, we're looking for a senior programmer. This
opportunity is for a full-time position in Cambridge, MA or
Chicago, IL. Senior programmers at Disbelief are leaders and
developers in their project. You should be comfortable working
independently and with a team to develop, test and integrate
software into a larger codebase. A key responsibility is mentoring
and guiding fellow programmers to improve. -
We believe a diverse team is a stronger team, and we encourage
marginalized programmers to apply.
Key Responsibilities:
Skills and Requirements:
Location: Cambridge, MA or Chicago, IL
Relocation Assistance: Available where applicable
Remote: Hybrid. Programmers are in the office based on project
needs, but can often work from home. Some of our projects require
access to physical infrastructure daily.
Visa Sponsorship: No. Disbelief does not offer visa sponsorship at
the current time. -We are an E-Verify employer.
Technologies: Most of our work is C++ of varying standards with a
sprinkling of other languages as needed for tooling. We do a lot of
graphics programming work, using shader languages and platform
graphics APIs. Since we often are debugging the lower levels of
systems, being able to read x64 or ARM assembly is useful.
Primarily we work with Unreal Engine, but we also work with custom
game engines. Our work uses rendering, physics, audio, VR, AR, and
other APIs frequently. Our primary platforms are PC, Xbox consoles,
Playstation consoles, Switch, and VR/AR devices.
Contact: jobs@disbelief.com
Keywords: DISBELIEF, Chicago , SENIOR PROGRAMMER (VIDEOGAMES), IT / Software / Systems , Chicago, Illinois
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